Projects

The VRUPL will conduct a wide variety of VR related projects, based on student and faculty interests and available resources. Here are a few of our initial plans:

Virtual Reality Based Laboratory Accidents

Every year hundreds of students and others are injured in laboratory accidents, in spite of all safety precautions. One reason for this is that people tend to become forgetful and complacent, and stop observing safe laboratory procedures. Those who have experienced laboratory accidents, however, will remember those experiences much longer than any set of written rules. Therefore the overall goal of this project is to produce a set of VR based accident simulations, to allow users to experience first-hand the consequences of not following safe laboratory procedures.

Eight to ten different accident scenarios are planned, each with both an "obey the rule" and a "disobey the rule" option. In order to have the greatest possible impact on the widest possible audience, the modules will be developed in both web-based ( VRML, Java3D, WorldUp ) formats and binary executable ( C Programming, WorldToolKit, OpenGL ) formats, and will be distributed free of charge via the world wide web.

Development of VR-Based Educational Simulations

This area is a continuation of previous work done at the Virtual Reality in Chemical Engineering Laboratory ( VRiChEL ) at the University of Michigan in Ann Arbor. Please see that site for further details.

Device Development and Testing

There are two types of projects planned for this general area:

Integration of Physical Equipment and/or Models with VR Display and Interfaces

This area involves a connection between a computer simulation and external physical device(s), either as a control interface, or for real-time augmented data visualization, or for other purposes. Some possible projects include:

Scientific Visualization

Human-Computer Interface

Development of a non hand-mimicking interfaces for wired glove input. E.g., develop manual tools & gestures instead of a virtual hand. ( Sign language, hand-puppet, marionette interfaces? ) General study of gesture recognition and gesture-based HCI.